//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ObjectEditer.rc
//
#define IDD_MAIN                        103
#define IDR_MAINFRAME                   128
#define IDR_ObjectEditerTYPE            129
#define IDD_CHAR                        130
#define IDD_ITEM                        131
#define IDD_SPELL                       132
#define IDC_COMBO_CLASS                 1000
#define IDC_LIST_OBJ                    1001
#define IDC_LIST_SPELL                  1001
#define IDC_BTN_EDIT                    1002
#define IDC_BTN_CLEAR                   1003
#define IDC_EDIT_CHARNAME               1003
#define IDC_BTN_NEW                     1004
#define IDC_BTN_SAVE                    1005
#define IDC_COMBO_REGION                1005
#define IDC_BTN_LOAD                    1006
#define IDC_COMBO_EFFECT                1006
#define IDC_EDIT_NAME                   1007
#define IDC_EDIT_ITEMNAME               1007
#define IDC_EDIT_SPELLNAME              1007
#define IDC_EDIT_DESC                   1008
#define IDC_EDIT_HP                     1008
#define IDC_EDIT1                       1009
#define IDC_EDIT_VALUE                  1009
#define IDC_COMBO_POS1                  1009
#define IDC_EDIT_PRICE                  1010
#define IDC_EDIT_MP                     1010
#define IDC_EDIT_SPELLMESH1             1010
#define IDC_EDIT_SCRIPT                 1011
#define IDC_EDIT_LEVEL                  1011
#define IDC_COMBO_BLOOP1                1011
#define IDC_EDIT_MESH                   1012
#define IDC_EDIT_EXP                    1012
#define IDC_EDIT_SPELLSPEED1            1012
#define IDC_EDIT_TEXTURE                1013
#define IDC_EDIT_MONEY                  1013
#define IDC_EDIT_SPELLSOUND1            1013
#define ID_OK                           1014
#define ID_CANCEL                       1015
#define IDC_COMBO_CATEGORY              1016
#define IDC_EDIT_ATTACK                 1016
#define IDC_COMBO_POS2                  1016
#define IDC_COMBO_ATTR                  1017
#define IDC_EDIT_DEFENSE                1017
#define IDC_EDIT_SPELLMESH2             1017
#define IDC_LIST_USAGE                  1018
#define IDC_EDIT_AGILITY                1018
#define IDC_COMBO_BLOOP2                1018
#define IDC_EDIT_RESIS                  1019
#define IDC_LIST_USAGE2                 1019
#define IDC_LIST_ATTR                   1019
#define IDC_EDIT_SPELLSPEED2            1019
#define IDC_EDIT_MENTAL                 1020
#define IDC_EDIT_SPELLSOUND2            1020
#define IDC_EDIT_TOHIT                  1021
#define IDC_COMBO_POS3                  1021
#define IDC_EDIT_SPEED                  1022
#define IDC_EDIT_SPELLMESH3             1022
#define IDC_EDIT_RANGE                  1023
#define IDC_EDIT_CHARGE                 1024
#define IDC_EDIT_CHANCE                 1024
#define IDC_EDIT_TOATTACK               1025
#define IDC_EDIT_DIST                   1025
#define IDC_EDIT_TOMAGIC                1026
#define IDC_EDIT_DMGCLASS               1026
#define IDC_EDIT_TODROP                 1027
#define IDC_EDIT_CURECLASS              1027
#define IDC_EDIT_TOEFFECT               1028
#define IDC_EDIT_VALUE1                 1028
#define IDC_EDIT_DROPITEM               1029
#define IDC_EDIT_VALUE2                 1029
#define IDC_EDIT_EFFECT                 1030
#define IDC_EDIT_VALUE3                 1030
#define IDC_EDIT_MESHNUM                1031
#define IDC_EDIT_VALUE4                 1031
#define IDC_EDIT_WEAPON                 1032
#define IDC_COMBO_BLOOP3                1032
#define IDC_EDIT_SHIELD                 1033
#define IDC_EDIT_SPELLSPEED3            1033
#define IDC_EDIT_ARMOR                  1034
#define IDC_EDIT_SPELLSOUND3            1034
#define IDC_EDIT_ASSO                   1035
#define IDC_EDIT_ACCESSORY              1035
#define IDC_EDIT_SPELLDESC              1035
#define IDC_EDIT_DEFFILE                1036
#define ID_SPELLCANCEL                  1036
#define IDC_EDIT_DIST2                  1036
#define IDC_EDIT_SPELLCOST              1036

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        133
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1037
#define _APS_NEXT_SYMED_VALUE           104
#endif
#endif
